InputManagerServiceClientSetGamepadVibrationAsync Method |
[This is preliminary documentation and is subject to change.]
[Missing <summary> documentation for "M:Ruyi.SDK.InputManager.InputManagerService.Client.SetGamepadVibrationAsync(System.String,System.SByte,System.SByte,System.SByte,System.SByte,System.Threading.CancellationToken)"]
Namespace: Ruyi.SDK.InputManager
public Task<bool> SetGamepadVibrationAsync( string deviceId, sbyte motor1Value, sbyte motor1Time, sbyte motor2Value, sbyte motor2Time, CancellationToken cancellationToken )
[Missing <param name="deviceId"/> documentation for "M:Ruyi.SDK.InputManager.InputManagerService.Client.SetGamepadVibrationAsync(System.String,System.SByte,System.SByte,System.SByte,System.SByte,System.Threading.CancellationToken)"]
[Missing <param name="motor1Value"/> documentation for "M:Ruyi.SDK.InputManager.InputManagerService.Client.SetGamepadVibrationAsync(System.String,System.SByte,System.SByte,System.SByte,System.SByte,System.Threading.CancellationToken)"]
[Missing <param name="motor1Time"/> documentation for "M:Ruyi.SDK.InputManager.InputManagerService.Client.SetGamepadVibrationAsync(System.String,System.SByte,System.SByte,System.SByte,System.SByte,System.Threading.CancellationToken)"]
[Missing <param name="motor2Value"/> documentation for "M:Ruyi.SDK.InputManager.InputManagerService.Client.SetGamepadVibrationAsync(System.String,System.SByte,System.SByte,System.SByte,System.SByte,System.Threading.CancellationToken)"]
[Missing <param name="motor2Time"/> documentation for "M:Ruyi.SDK.InputManager.InputManagerService.Client.SetGamepadVibrationAsync(System.String,System.SByte,System.SByte,System.SByte,System.SByte,System.Threading.CancellationToken)"]
[Missing <param name="cancellationToken"/> documentation for "M:Ruyi.SDK.InputManager.InputManagerService.Client.SetGamepadVibrationAsync(System.String,System.SByte,System.SByte,System.SByte,System.SByte,System.Threading.CancellationToken)"]
[Missing <returns> documentation for "M:Ruyi.SDK.InputManager.InputManagerService.Client.SetGamepadVibrationAsync(System.String,System.SByte,System.SByte,System.SByte,System.SByte,System.Threading.CancellationToken)"]