InputManagerServiceClientSetGamepadLight Method |
[This is preliminary documentation and is subject to change.]
[Missing <summary> documentation for "M:Ruyi.SDK.InputManager.InputManagerService.Client.SetGamepadLight(System.String,System.SByte,System.SByte,System.SByte)"]
Namespace: Ruyi.SDK.InputManager
public bool SetGamepadLight( string deviceId, sbyte RValue, sbyte GValue, sbyte BValue )
[Missing <param name="deviceId"/> documentation for "M:Ruyi.SDK.InputManager.InputManagerService.Client.SetGamepadLight(System.String,System.SByte,System.SByte,System.SByte)"]
[Missing <param name="RValue"/> documentation for "M:Ruyi.SDK.InputManager.InputManagerService.Client.SetGamepadLight(System.String,System.SByte,System.SByte,System.SByte)"]
[Missing <param name="GValue"/> documentation for "M:Ruyi.SDK.InputManager.InputManagerService.Client.SetGamepadLight(System.String,System.SByte,System.SByte,System.SByte)"]
[Missing <param name="BValue"/> documentation for "M:Ruyi.SDK.InputManager.InputManagerService.Client.SetGamepadLight(System.String,System.SByte,System.SByte,System.SByte)"]
[Missing <returns> documentation for "M:Ruyi.SDK.InputManager.InputManagerService.Client.SetGamepadLight(System.String,System.SByte,System.SByte,System.SByte)"]